As gamers, we all demanded it: A place where we can learn about the videogame industry’s rich history, where it’s heading next, and how we can all be a part of it. A place where we can meet and expand our vast community of creative and competitive minds. A place that exudes FUN in a permanent home where on any given day we can play the games of yesterday, today AND tomorrow. It’s HAPPENING in Frisco, Texas! The museum opened on April 2nd, 2016. For directions, hours and ticket prices see www.nvmusa.org.
During our tour of events which included Game Developer Conference in San Francisco, CA and South By Southwest in Austin, TX, we made a few side trips to collect some very intriguing donations to the museum.
Two of the major items are arcade cabinets which will be featured in the museum’s embedded arcade. The first is a Star Trek sit-down cabinet. This beautiful vector-graphics game never looked or sounded better, but what sets this particular one apart is that its previous owner took the coin door to Star Trek conventions, and had it signed by William Shatner, Leonard Nimoy, George Takei and other cast members, making it a one-of-a-kind! Thanks to Randy Soares for donating the Star Trek arcade cabinet.
Another arcade cabinet added to the museum’s inventory is Stun Runner, a sit-down futuristic racing game. This cabinet features a prototype board which may or may not be used in day-to-day action. Thanks to Andrew Burgess for donating the Stun Runner cabinet.
Finally, we had a Sega Pluto donated. The Pluto was to be Sega’s “Saturn plus Netlink” console and there are very few of these prototypes known to exist. This particular unit is white with the Saturn logo stickered to it. It is a model and not a working prototype, much like the Sega Neptune that has been part of our collection for a great many years. Thanks to Steve Lin for donating the Sega Pluto.
We’re packing our bags for Los Angeles and another back-to-back exhibit. Like last year, we will have exhibits at both the industry-only Game Developer Conference’s mobile apps show (GDC: Next) and the hybrid gaming/comics/culture public event Comikaze. Last year we exhibited a history of handheld devices at GDC: Next and a general vintage gaming timeline and arcade at Comikaze. We’re looking to shake things up a bit, come check them out… or wait for the photo galleries!
First up is The Comikaze Expo from November 1st through the 3rd. Stan Lee’s Comikaze is Los Angeles’ first and only large-scale, multi-media pop culture convention. Held annually at the Los Angeles Convention Center, Comikaze assembles the most exciting and innovative in comics, video games, sci-fi, fantasy, horror and all things pop-culture. Partnering with comic legend Stan Lee himself and Elvira Mistress of the Dark, Comikaze is the only pop-culture convention owned and operated by true pop-culture icons. After spending much time researching both local and national conventions in the United States, Regina Carpinelli, the co-founder and CEO of Comikaze Entertainment Inc, and the rest of the Comikaze team have crafted an event that will thrill and excite even the most casual comic fan.
Immediately following that, on November 5th through the 7th we will be at GDC Next. From the creators of the Game Developers Conference (GDC), Game Developers Conference Next (GDC Next) is a brand new developer event focusing on creating the game experiences of the future, including how we will play games, on what we will play them, and how we will monetize, distribute, market, and share them–we’re bringing together the creators of tomorrow’s biggest and most innovative video games for this event and getting them to present their best practices to you.
To navigate to the Comikaze event home page, click HERE.
To navigate to the GDC Next event home page, click HERE.
Do you long for the great video gaming magazines from back in the day? Magazines with some heart and soul without all the big media fluff? We sure do, and that is why video game auction site GameGavel.com and the RetroGamingRoundup.com podcast decided to team up with some of the most popular and influential gaming journalists and personalities from the past three decades to introduce an independent print, digital and online publication dedicated to the past, present and future of the video gaming pastime that will hearken back to the amazing magazines from the 80’s, 90’s and early 2000’s.
RETRO will feature coverage of games from every era, including classic gaming systems, current and next generation consoles and upcoming independently funded projects, with an emphasis on:
- Extensive retrospectives on classic consoles and the games (and ill-fated add-ons) that made them famous.
- RETRO reviews of classic games across countless genres.
- Reviews of current generation products with a focus on franchise reboots, games with classic licensing tie-ins and modern games that build on 8, 16 and 32-bit gaming’s core principles.
- In-depth interviews with modern-day icons, our industry’s founding fathers and up-and-coming developers of games with old-school sensibilities.
- Roundtable discussions with some of gaming’s most respected personalities, including RETRO’s own panel of revered contributors.
- Monthly “Top 10″-style features on the best games, consoles and moments in gaming history.
- In-depth news regarding the latest reboots, industry icons getting back into the business, hot indie games and Kickstarter projects and a dash of current generation information
- Lifestyle pieces on gaming gear, industry conventions, licensing tie-ins other entertainment mediums and other random nerdiness.
- Columns from some of the industry’s top journalists, developers and video game personalities.
- Extensive guides and game-busting cheats on those titles you still never got around to beating.
- Reader interaction and feedback via polls, reader mail, Twitter, Facebook, Instagram and more.
To Support this amazing collaboration, click HERE.
You can also visit their Facebook page HERE.
As part of Gearbox Community Day 2013, our generous friends at Gearbox Software are holding a live charity event including an auction on Saturday, September 14, 2013 at Gilley’s Palladium Ballroom in Dallas, TX.
All proceeds from the event and auction will go towards supporting the Videogame History Museum. The auction will feature some amazing items including modern and classic videogames, consoles, and memorabilia. The auction will be open to both streaming and in-person attendees and promises to be one of the highlights of Community Day 2013.
For registration and more information regarding the charity event, please visit the Gearbox Software Charity Event page.
For more information on Gearbox Community Day 2013 and how to register, please visit the Gearbox Community Day page.
The Videogame History Museum team will be on hand to share their exhibit “The History of Videogames” once again at the Electronic Entertainment Expo (E3) on June 11-13, 2013. This exhibit, well over twice the size of last year’s, will include many of the familiar aspects including a timeline represented in games, systems, accessories and memorabilia; a “hands-on” section where attendees can get re-acquainted with the systems from their youth; arcade game cabinets set to free-play; live entertainment featuring 8-Bit Weapon; and classic “living rooms” to experience the joys of 70’s, 80’s and 90’s home console play. There will be new surprises this year as well!
To kick off Gearbox Community Day 2012 and the Borderlands 2 Launch party, our generous friends at Gearbox Software are holding a charity poker tournament on Friday, September 14, 2012 at The Palladium in Dallas, TX.
All proceeds from this tournament as well as the various auctions and raffles are earmarked to support the Videogame History Museum. The tournament will be a night to remember loaded with good times, good people, and video game talk. Even if you’re not into poker, stop by for the silent auction and raffles.
For registration and more information regarding the tournament, please visit the Gearbox Software Poker Tournament page.
For more information on Gearbox Community Day 2012 and how to register, please visit the Gearbox Community Day page.
Ever since Museum co-founder Joe Santulli opened his Digital Press Videogames store in 2005, he’s been watching a daily eBay search for store displays. Several years ago, this gorgeous, never-before-assembled Atari Video Games kiosk appeared but was way out of his price range. It was generally considered to be way overpriced by the gaming community (even though Joe wondered how you could figure a price on something so “one of a kind”). It eventually disappeared from eBay and he figured someone with deeper pockets than him had snatched it up.
Then, in July 2012, it turned up in Joe’s ebay search again. Definitely the same unit, same location, and now at HALF the price it was originally. Joe was already planning on making some room in his shop as two arcade machines were about to be shipped to Classic Gaming Expo. Was this the time? The seller had a “make offer” option on the item so Joe submitted his best offer which was still well below the asking price. An hour later, the seller called Joe’s shop to make sure he understood that this was brand new, unassembled, local and very heavy. The offer was accepted.
According to Joe: “We had to wait until after Classic Gaming Expo 2012 to get it put together, and it was a lot of fun. I invited some of my local buddies to the store and we made an event out of it: essentially unboxing and assembling something that no one had done in 30 years. It took roughly 2 hours to put together, and we spent an additional 2 hours playing with it.”
The kiosk has a flourescent lighted display for its marquee, and hardwired joysticks and paddles. The sticks are not standard 2600 sticks but rather arcade leaf-switch style controllers. The paddles are amazingly accurate. The display allows for 32 games to be shown along the bottom section and 4 more up top. No television or game console was supplied with the unit, but it wasn’t hard to find a nice matching “old” TV and a heavy-sixer right there in the store. The kiosk also allows for the installation of a pre-programmed board containing 42 games, this also allows you to use the touch-sensitive select and start buttons on the kiosk rather than the system.
As you can see, it was worth the trouble. It is now a centerpiece at the Digital Press Videogames store, where it will remain until the Videogame History Museum finds a permanent location, at which time this kiosk shall follow.
Many years ago when Classic Gaming Expo was just starting out, our good friend Larry Anderson donated a Computer Space machine to our museum effort. This was a machine that Larry had found in a barn or one of those similar horror stories that you periodically hear about. The machine was in rough shape with the cabinet sun-faded and cracked, and the monitor and other parts occupying several small boxes. We put the machine into our storage unit with the plan of one day restoring it. Well, that day has come! Scott Schreiber from Retrogaming Roundup saw it recently and offered to restore the machine for us. We were skeptical at first, but figured, “What do we have to lose?” We shipped the machine to Scott and when we received it back shortly before this year’s Classic Gaming Expo, we thought Scott had shipped us a different machine because there was no way our old machine could look this good.
The Retrogaming Roundup guys are huge supporters of CGE and the Museum so when you get a chance, drop by and tell Scott “Nice job!”
Nintendo World Championships '90 Cart
This month's Museum Spotlight is Nintendo World Championships ‘90 cart #132, originally owned by Josh Caraciolo, a tournament winner from the Philadelphia area who played in the age 12-17 group. Josh sold it to a guy named Dave (trustey1 on eBay) at a con called "Wizard World" earlier this summer (2012). Dave took offers on eBay but the deal fell through. We explained to Dave our intention of giving this item a permanent home in a physical museum and he sold it to us at a very fair price.
History: Nintendo hosted a series of competitive events across 29 cities in 1990. The competition was held using this custom game that lasts for 6 minutes and 21 seconds. It starts with Super Mario Brothers and switches to Rad Racer when you gather 50 coins. Finish the course in Rad Racer and it switches to Tetris where you play until time expires. There were 3 age categories and the contest spanned a 3-day period. The finalist for each age group in each city won a trophy, $250, and a trip for two to the World Finals at Universal Studios Hollywood. There are 116 special game cartridges in all: 90 gray cartridges were given out to finalists and 25 are gold colored and were given out as prizes in a separate contest held by Nintendo Power magazine.