We’re packing our bags for Los Angeles and another back-to-back exhibit. Like last year, we will have exhibits at both the industry-only Game Developer Conference’s mobile apps show (GDC: Next) and the hybrid gaming/comics/culture public event Comikaze. Last year we exhibited a history of handheld devices at GDC: Next and a general vintage gaming timeline and arcade at Comikaze. We’re looking to shake things up a bit, come check them out… or wait for the photo galleries!
The Videogame History Museum is one step closer to opening a permanent home. On September 18th the city of Frisco, Texas voted unanimously to build out the unfinished 10.4k square foot area in The Discovery Center to make way for us. There is room for future expansion in Frisco as well. We’re excited to have reached this milestone and eager to settle in. For more details, check out this article.
First up is The Comikaze Expo from November 1st through the 3rd. Stan Lee’s Comikaze is Los Angeles’ first and only large-scale, multi-media pop culture convention. Held annually at the Los Angeles Convention Center, Comikaze assembles the most exciting and innovative in comics, video games, sci-fi, fantasy, horror and all things pop-culture. Partnering with comic legend Stan Lee himself and Elvira Mistress of the Dark, Comikaze is the only pop-culture convention owned and operated by true pop-culture icons. After spending much time researching both local and national conventions in the United States, Regina Carpinelli, the co-founder and CEO of Comikaze Entertainment Inc, and the rest of the Comikaze team have crafted an event that will thrill and excite even the most casual comic fan.
Immediately following that, on November 5th through the 7th we will be at GDC Next. From the creators of the Game Developers Conference (GDC), Game Developers Conference Next (GDC Next) is a brand new developer event focusing on creating the game experiences of the future, including how we will play games, on what we will play them, and how we will monetize, distribute, market, and share them–we’re bringing together the creators of tomorrow’s biggest and most innovative video games for this event and getting them to present their best practices to you.
To navigate to the Comikaze event home page, click HERE.
To navigate to the GDC Next event home page, click HERE.
Do you long for the great video gaming magazines from back in the day? Magazines with some heart and soul without all the big media fluff? We sure do, and that is why video game auction site GameGavel.com and the RetroGamingRoundup.com podcast decided to team up with some of the most popular and influential gaming journalists and personalities from the past three decades to introduce an independent print, digital and online publication dedicated to the past, present and future of the video gaming pastime that will hearken back to the amazing magazines from the 80’s, 90’s and early 2000’s.
RETRO will feature coverage of games from every era, including classic gaming systems, current and next generation consoles and upcoming independently funded projects, with an emphasis on:
- Extensive retrospectives on classic consoles and the games (and ill-fated add-ons) that made them famous.
- RETRO reviews of classic games across countless genres.
- Reviews of current generation products with a focus on franchise reboots, games with classic licensing tie-ins and modern games that build on 8, 16 and 32-bit gaming’s core principles.
- In-depth interviews with modern-day icons, our industry’s founding fathers and up-and-coming developers of games with old-school sensibilities.
- Roundtable discussions with some of gaming’s most respected personalities, including RETRO’s own panel of revered contributors.
- Monthly “Top 10″-style features on the best games, consoles and moments in gaming history.
- In-depth news regarding the latest reboots, industry icons getting back into the business, hot indie games and Kickstarter projects and a dash of current generation information
- Lifestyle pieces on gaming gear, industry conventions, licensing tie-ins other entertainment mediums and other random nerdiness.
- Columns from some of the industry’s top journalists, developers and video game personalities.
- Extensive guides and game-busting cheats on those titles you still never got around to beating.
- Reader interaction and feedback via polls, reader mail, Twitter, Facebook, Instagram and more.
To Support this amazing collaboration, click HERE.
You can also visit their Facebook page HERE.
As part of Gearbox Community Day 2013, our generous friends at Gearbox Software are holding a live charity event including an auction on Saturday, September 14, 2013 at Gilley’s Palladium Ballroom in Dallas, TX.
All proceeds from the event and auction will go towards supporting the Videogame History Museum. The auction will feature some amazing items including modern and classic videogames, consoles, and memorabilia. The auction will be open to both streaming and in-person attendees and promises to be one of the highlights of Community Day 2013.
For registration and more information regarding the charity event, please visit the Gearbox Software Charity Event page.
For more information on Gearbox Community Day 2013 and how to register, please visit the Gearbox Community Day page.
The Videogame History Museum team will be on hand to share their exhibit “The History of Videogames” once again at the Electronic Entertainment Expo (E3) on June 11-13, 2013. This exhibit, well over twice the size of last year’s, will include many of the familiar aspects including a timeline represented in games, systems, accessories and memorabilia; a “hands-on” section where attendees can get re-acquainted with the systems from their youth; arcade game cabinets set to free-play; live entertainment featuring 8-Bit Weapon; and classic “living rooms” to experience the joys of 70’s, 80’s and 90’s home console play. There will be new surprises this year as well!
To kick off Gearbox Community Day 2012 and the Borderlands 2 Launch party, our generous friends at Gearbox Software are holding a charity poker tournament on Friday, September 14, 2012 at The Palladium in Dallas, TX.
All proceeds from this tournament as well as the various auctions and raffles are earmarked to support the Videogame History Museum. The tournament will be a night to remember loaded with good times, good people, and video game talk. Even if you’re not into poker, stop by for the silent auction and raffles.
For registration and more information regarding the tournament, please visit the Gearbox Software Poker Tournament page.
For more information on Gearbox Community Day 2012 and how to register, please visit the Gearbox Community Day page.
Ever since Museum co-founder Joe Santulli opened his Digital Press Videogames store in 2005, he’s been watching a daily eBay search for store displays. Several years ago, this gorgeous, never-before-assembled Atari Video Games kiosk appeared but was way out of his price range. It was generally considered to be way overpriced by the gaming community (even though Joe wondered how you could figure a price on something so “one of a kind”). It eventually disappeared from eBay and he figured someone with deeper pockets than him had snatched it up.
Then, in July 2012, it turned up in Joe’s ebay search again. Definitely the same unit, same location, and now at HALF the price it was originally. Joe was already planning on making some room in his shop as two arcade machines were about to be shipped to Classic Gaming Expo. Was this the time? The seller had a “make offer” option on the item so Joe submitted his best offer which was still well below the asking price. An hour later, the seller called Joe’s shop to make sure he understood that this was brand new, unassembled, local and very heavy. The offer was accepted.
According to Joe: “We had to wait until after Classic Gaming Expo 2012 to get it put together, and it was a lot of fun. I invited some of my local buddies to the store and we made an event out of it: essentially unboxing and assembling something that no one had done in 30 years. It took roughly 2 hours to put together, and we spent an additional 2 hours playing with it.”
The kiosk has a flourescent lighted display for its marquee, and hardwired joysticks and paddles. The sticks are not standard 2600 sticks but rather arcade leaf-switch style controllers. The paddles are amazingly accurate. The display allows for 32 games to be shown along the bottom section and 4 more up top. No television or game console was supplied with the unit, but it wasn’t hard to find a nice matching “old” TV and a heavy-sixer right there in the store. The kiosk also allows for the installation of a pre-programmed board containing 42 games, this also allows you to use the touch-sensitive select and start buttons on the kiosk rather than the system.
As you can see, it was worth the trouble. It is now a centerpiece at the Digital Press Videogames store, where it will remain until the Videogame History Museum finds a permanent location, at which time this kiosk shall follow.
Many years ago when Classic Gaming Expo was just starting out, our good friend Larry Anderson donated a Computer Space machine to our museum effort. This was a machine that Larry had found in a barn or one of those similar horror stories that you periodically hear about. The machine was in rough shape with the cabinet sun-faded and cracked, and the monitor and other parts occupying several small boxes. We put the machine into our storage unit with the plan of one day restoring it. Well, that day has come! Scott Schreiber from Retrogaming Roundup saw it recently and offered to restore the machine for us. We were skeptical at first, but figured, “What do we have to lose?” We shipped the machine to Scott and when we received it back shortly before this year’s Classic Gaming Expo, we thought Scott had shipped us a different machine because there was no way our old machine could look this good.
The Retrogaming Roundup guys are huge supporters of CGE and the Museum so when you get a chance, drop by and tell Scott “Nice job!”
1) Our last update mentioned a collection of items in southern California. During that trip, we invested in some storage solutions. Thanks to you, we became more mobile and more organized. In the past, you saw Classic Gaming Expo’s museum unfold in a series of cardboard boxes and random plastic tubs. Now, we can “roll out” with heavy duty bins – many on wheels – which help us get places faster and more efficiently and most importantly protect our valuables.
2) In February 2012, we attended the DICE Summit (www.dicesummit.org) where we exhibited to a much different audience than we are accustomed to, consisting primarily of executive-level industry people. The exhibit included some rare items and a few arcade machines that highlighted the work of Ed Logg, who was given a lifetime achievement award during the event. Our exhibit provided the backdrop for G4TV’s broadcast where we met Gearbox Software’s Randy Pitchford. More on the significance of this in a moment.
3) In April 2012, we exhibited at PAX East (east.paxsite.com) where Videogame History Museum was the sponsor of the “Classic Consoles Freeplay” area. The museum exhibit was a small sampling of what we offer but we also provided 40+ classic game consoles and hundreds of games for attendees to play all weekend.
4) In June 2012, we made our annual appearance at E3 (www.e3expo.com). Graciously sponsored by Gearbox Software, our 2500 square foot exhibit was just a stone’s throw from Nintendo, Microsoft and Sony in the West Hall. With the additional space and new storage options we were able to exhibit in 4 massive glass display cases and still had plenty of room for our signature “classic 80’s living room”, console timeline, and freeplay area. Tens of thousands of attendees visited with us and among other accolades, the exhibit was named “best of show” by The Seattle Times.
5) In August 2012, we hosted Classic Gaming Expo (www.cgexpo.com) in Vegas. This is our 13th year doing the show, and it is here where we currently put on the largest museum exhibit. Over 7000 square feet were dedicated to the museum alone, and this does not include arcade machines or console freeplay. Many new items were exhibited this year thanks to a cross-country effort to move some of the east coast collectibles into permanent storage out west.
6) In September 2012, Gearbox Software will host a Community Day surrounding the release of Borderlands 2. During the weekend, a celebrity Poker Tournament for charity will be conducted, with all proceeds going to The Videogame History Museum (http://www.gearboxsoftware.com/poker). We are very excited to be partnering with Gearbox, they have been a tremendous supporter.
There’s quite a lot more going on that we hope to reveal by the end of this year. It’s exciting stuff!
We’re still a pretty small team and trying to keep expenses down. We’ve used the Kickstarter funds sparingly and we believe productively so as well. Our next task is to update our website so we can provide timely updates and photo galleries on our own home site going forward. Stay tuned because you will see this site re-launch in the next few weeks, providing all kinds of updates and photos as we march towards our goal of a permanent home for the museum. In the meantime, you can see photos of this past years’ events on our Facebook page.
Thanks to all of you once again and please follow us on Facebook, Twitter, or the soon-to-be-relaunched website www.vghmuseum.org, as this will be our FINAL transmission here on Kickstarter.
John, Sean & Joe
Videogame History Museum
Nintendo World Championships '90 Cart
This month's Museum Spotlight is Nintendo World Championships ‘90 cart #132, originally owned by Josh Caraciolo, a tournament winner from the Philadelphia area who played in the age 12-17 group. Josh sold it to a guy named Dave (trustey1 on eBay) at a con called "Wizard World" earlier this summer (2012). Dave took offers on eBay but the deal fell through. We explained to Dave our intention of giving this item a permanent home in a physical museum and he sold it to us at a very fair price.
History: Nintendo hosted a series of competitive events across 29 cities in 1990. The competition was held using this custom game that lasts for 6 minutes and 21 seconds. It starts with Super Mario Brothers and switches to Rad Racer when you gather 50 coins. Finish the course in Rad Racer and it switches to Tetris where you play until time expires. There were 3 age categories and the contest spanned a 3-day period. The finalist for each age group in each city won a trophy, $250, and a trip for two to the World Finals at Universal Studios Hollywood. There are 116 special game cartridges in all: 90 gray cartridges were given out to finalists and 25 are gold colored and were given out as prizes in a separate contest held by Nintendo Power magazine.