The Videogame History Museum would like to pass along our sympathies and condolences to the family and friends of Ralph Baer.
Ralph was a true innovator and inventor and never stopped working on various projects right up until his passing. We were fortunate to get to know him over the years and even to visit with him at his home. Ralph was one of the first alumni to join our board of advisors and it is with a sad heart that we received this news.
A true gentleman who will be missed by all who owe him such a debt for creating this industry. Farewell Ralph, the Father of Videogames, who will always be in our hearts and hands.
The Videogame History Museum is one step closer to opening a permanent home. On September 18th the city of Frisco, Texas voted unanimously to build out the unfinished 10.4k square foot area in The Discovery Center to make way for us. There is room for future expansion in Frisco as well. We’re excited to have reached this milestone and eager to settle in. For more details, check out this article.
Do you long for the great video gaming magazines from back in the day? Magazines with some heart and soul without all the big media fluff? We sure do, and that is why video game auction site GameGavel.com and the RetroGamingRoundup.com podcast decided to team up with some of the most popular and influential gaming journalists and personalities from the past three decades to introduce an independent print, digital and online publication dedicated to the past, present and future of the video gaming pastime that will hearken back to the amazing magazines from the 80’s, 90’s and early 2000’s.
RETRO will feature coverage of games from every era, including classic gaming systems, current and next generation consoles and upcoming independently funded projects, with an emphasis on:
- Extensive retrospectives on classic consoles and the games (and ill-fated add-ons) that made them famous.
- RETRO reviews of classic games across countless genres.
- Reviews of current generation products with a focus on franchise reboots, games with classic licensing tie-ins and modern games that build on 8, 16 and 32-bit gaming’s core principles.
- In-depth interviews with modern-day icons, our industry’s founding fathers and up-and-coming developers of games with old-school sensibilities.
- Roundtable discussions with some of gaming’s most respected personalities, including RETRO’s own panel of revered contributors.
- Monthly “Top 10″-style features on the best games, consoles and moments in gaming history.
- In-depth news regarding the latest reboots, industry icons getting back into the business, hot indie games and Kickstarter projects and a dash of current generation information
- Lifestyle pieces on gaming gear, industry conventions, licensing tie-ins other entertainment mediums and other random nerdiness.
- Columns from some of the industry’s top journalists, developers and video game personalities.
- Extensive guides and game-busting cheats on those titles you still never got around to beating.
- Reader interaction and feedback via polls, reader mail, Twitter, Facebook, Instagram and more.
To Support this amazing collaboration, click HERE.
You can also visit their Facebook page HERE.
Legendary game designer Brian Colin and Game Refuge Inc. are kickstarting the ever-popular Sega Genesis classic, General Chaos. The long-awaited sequel titled “General Chaos II: Sons of Chaos” is an intense squad-based multiplayer slapstick action/strategy/tactics game, just like the original. Sons of Chaos will feature a vastly improved control scheme, huge 3-D environments, tons of weapon upgrades and much, much more!
The Reward tiers offer cool prizes such as copies of the game, t-shirts, concept art, in-game bonuses, game design credits and more. There’s even cool swag like dog tags, mouse pads, collectible figures, and a General Chaos arcade machine! We’re behind Brian all the way and hope you’ll contribute, like we did, to make this sequel a reality!
For more information and to contribute, please visit the General Chaos II Kickstarter page.
QuestLord – Created by our friend, Eric Kinkead, QuestLord takes you back to the early days of Dungeon gaming when classic turn-based RPGs defined the genre. In QuestLord you assume the role of a lone hero out to save the Shattered Realm from certain destruction! If you enjoyed classics like Dungeon Master, you’ll love QuestLord. Available for $1.99 in the Itunes App Store.
Karateka Classic – The awesome Jordan Mechner side-scrolling karate classic from 1984 is back! Karateka arrives on iOS with all the challenge and charm of the original Apple II experience. Fight as the lone hero to save the princess from the evil warlord Akuma whose relentless guards and pesky hawk will challenge your skill at every turn. Available for $0.99 in the Itunes App Store.
Montezuma’s Revenge – A faithful and fun rendition of one of the all-time great Atari 8-bit computer games. Designed by Jim Pavloff in conjunction with original Montezuma’s creator, Robert Jaeger, this new version features both modern and classic graphic styles to choose from as well as 4 different joystick schemes. There’s even a pause/resume feature so you never lose your progress. Available for $1.99 in the Itunes App Store.
WalZ ArenA – Designed by L4 Games and Mario Perdue, the creator of the award-winning Atari Jaguar game, Breakout 2000. If you love brick-breaking games, you’ll love Walz Arena! This addictive game features 3D targets, power-ups, progressive levels, multi-hit targets, a pulse cannon and much more. Addictive portable fun at its best! Available for $1.99 in the Itunes App Store.
Legendary game designer David Crane has turned to Kickstarter to launch his new studio and his next jungle adventure game. 30 years after the release of Pitfall for the Atari 2600, David is ready to tackle his next big adventure but this time, you the player, get to come along for the ride! David’s innovative funding method will allow his supporters to help shape the game into the next-gen hit that they want to play. In addition, Game Trailers will be filming and documenting the development process for all to see.
Reward tiers offer cool prizes such as posters, collectible patches, copies of the finished game, digital soundtrack and art assets, naming rights on in-game treasures and even a lunch with David himself! We’re thrilled that David Crane is offering the community a way to be involved in his next big hit and we’ve already contributed ourselves!
For more information and to contribute, please visit the Jungle Adventure Kickstarter page.
Nintendo World Championships '90 Cart
This month's Museum Spotlight is Nintendo World Championships ‘90 cart #132, originally owned by Josh Caraciolo, a tournament winner from the Philadelphia area who played in the age 12-17 group. Josh sold it to a guy named Dave (trustey1 on eBay) at a con called "Wizard World" earlier this summer (2012). Dave took offers on eBay but the deal fell through. We explained to Dave our intention of giving this item a permanent home in a physical museum and he sold it to us at a very fair price.
History: Nintendo hosted a series of competitive events across 29 cities in 1990. The competition was held using this custom game that lasts for 6 minutes and 21 seconds. It starts with Super Mario Brothers and switches to Rad Racer when you gather 50 coins. Finish the course in Rad Racer and it switches to Tetris where you play until time expires. There were 3 age categories and the contest spanned a 3-day period. The finalist for each age group in each city won a trophy, $250, and a trip for two to the World Finals at Universal Studios Hollywood. There are 116 special game cartridges in all: 90 gray cartridges were given out to finalists and 25 are gold colored and were given out as prizes in a separate contest held by Nintendo Power magazine.